

If neither you nor any ally stay in the radius of the totem for 5 seconds, the totem vanishes. Each attack made by allies has a chance to deals 5% of that damage as bonus Nature damage. Summons a totem at your feet that energizes your allies with lightning within 30 yd range. Stormslash Totem will be a new ability for all specs that restores the classic function of giving a buff to allies (not counting BL). We would have all the abilities that we currently have, except for two changes:Ĭhain Lightning affects 5 targets on all of its specs. To avoid percentages of damage / healing / mana cost in abilities, I am going to simplify it with the numbers from 1 to 5 (the abilities with 1 have the least damage, healing and / or mana cost and 5 the most) It’s going to be long, so grab some popcorn. Unlike the other post, this is a redesign for the next expansion, so I’m going to talk about all the skills I would, as well as talents and pvp talents. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.I promise this is the last one and I already stop xD. World of Warcraft: Cataclysm will destroy Azeroth as we know it nothing will be the same! In WoW.com's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from brand new races to revamped quests and zones.
#Shaman alternate spirit wolf forms full
Special thanks to Nibble for the full list of changes and new glyphs! Water Walking - No longer requires a reagent.Water Breathing - No longer requires a reagent.Thunderstorm - Additional 2% mana gained, no knockback.Renewed Life - Reincarnation no longer needs a reagent.Astral Recall - Reduces cooldown by 7.5m.Arctic Wolf - Your Ghost Wolf form looks like an arctic wolf.Totemic Recall - Refunds an additional 50% of the mana cost of recalled totems (Totemic Recall baseline refunds 25% of the cost).Thunder - Reduces Thunderstorm cooldown by 10s.Stoneclaw Totem - Grants an absorb shield equal to 4x the totem shield.Shocking - GCD of Shock spells reduced to 1s.Shamanistic Rage - Activating cleanses you of all Magic debuffs.Lightning Shield - Can no longer lose charges to attackers when at 3 or less.Healing Wave - When healing someone else, you also receive 20% of the healing done.Healing Stream Totem - Increases Fire, Frost, Nature resistance.Grounding Totem - Reflects instead of absorbs spells, but cooldown increased by 45s.Ghost Wolf - Additional 10% movement speed.Fire Nova - Increases radius by 5 yards.Elemental Mastery - While active, take 20% less damage.Chain Lightning - Strikes 2 additional targets, deals 10% less initial damage.Chain Heal - Increases healing on secondary targets by 15%, reduces healing on main target by 10%.Windfury Weapon - Increases proc chance per swing by 2%.Water Shield - Increases passive mana regen by 50%.Stormstrike - Increases bonus Nature damage by 8%.Flametongue Weapon - Increases spell crit chance by 2%.Flame Shock - Increases duration by 50%.Fire Elemental - Reduces cooldown by 5m.Feral Spirit - Gains an additional 30% of attack power.Earthliving Weapon - Increases periodic heal effect by 20%.Earth Shield - Increases amount healed by 20%.Safe Fall - Increases the distance you can fall without damage.Poisoning - You apply poisons 50% faster.Pick Pocket - Range increased by 5 yards.Blurred Speed - Sprint lets you run on water.Tricks of the Trade - Removes energy cost.Sprint - Increases movement speed bonus by 30%.Preparation - Also resets cooldown on Kick, Dismantle, and Smoke Bomb.Gouge - No longer requires target be facing you.Garrote - Increases duration of Silence effect by 2s.Fan of Knives - Increases radius by 50%.Expose Armor - Increases duration by 12s.Deadly Throw - Increases slowing effect by 20%.Crippling Poison - Increases apply chance by 20%.Cloak of Shadows - 40% reduced physical damage while active.Blade Flurry - Reduces the energy regen penalty by 50%.Slice and Dice - Increases duration by 3s.Sinister Strike - 20% chance for an additional combo point.Shadow Dance - Increases duration by 2s.Revealing Strike - Increases bonus to finishers by 10%.Killing Spree - Increases damage bonus by 10%.Hemorrhage - Hemo hits cause the target to bleed for 40% of the damage over 24s.Adrenaline Rush - Increases duration by 5s.Several classes have had their glyphs worked on and updated as of this beta patch, but only rogues and shaman glyph passes appear to be "done," so we've listed glyphs for those two after the break.
